#include <SFML\Window\Keyboard.hpp>
#include <SFML\Window\Mouse.hpp>
#include <vector>

class Input : public sf::Keyboard, sf::Mouse
{
public :
	Input();
	~Input();
	int init();
	void update();

private:
	sf::Mouse* mouse;
	sf::Keyboard* keyb;
	
	std::vector<sf::Keyboard::Key>* AcceptedButtons;
};